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Naming Magic
Everything has a true name, a manifestation of its true essence. Knowing this true name gives you power over the thing that it represents. Sorcery is possible for someone who know the true names of many things. If you know the true name of your enemy, you have him in your power. Naming magic is something of a subtype of wizardry, a naming magician thinks of true names much in the same way that a wizard thinks about ideal forms. But naming magicians are usually more down-to-earth and sober, focusing on the here and now rather than on some far-off true reality. Examples and ReferencesEarthsea triology, Dragon Quest game. Limitations
Common Schticks
Rare or prohibited Schticks
SummonablesSpirits, demons, undead, dragons - a host of creatures can be summoned once you know their true names. Starfox | Home | T3 | Sorcery | Traditions | |
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