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Sorcery Tradition Rules
All sorcerers are governed by some form of tradition, a framework for their powers that both helps and limits them. Without a tradition, sorcery would be impossible to use or comprehend. In each campaign world, there are likely to exist a few pre-defined magical traditions, with set limitations. But the GM can be flexible and let the players belong to splinter groups or sub-sects with their own set of limitations, if at all appropriate. The rules of magic traditions are really simple. Each tradition has a number of limitations, and for each limitation that the sorcere is currently breaking, he suffers a -5 penalty on his Sorcery AV. Starfox | Home | T3 | Sorcery | Traditions | |
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