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Path of the Extended FistOriginally by David Eber.
Students of this path learn how harness their Fu into a tangible force that can be used to strike an opponent without actually touching him, and to defend in the same manner. Masters of this path are said to be able to kill an opponent with barely any movement at all. Heaven CannonFu: 3, Shot: 3 Strike an opponent bare-handed: if successful, the opponent is thrown a number of meters equal to the Wound Points inflicted in the direction of your choice. A target that is thrown loses one shot for each meter he is hurled while regaining his bearings. Focused DefenseFu: 3, Shot: 1 Focus your Fu defensively, deflecting blows without any physical contact. Use this when you are about to be damaged by an attack. Make a Martial Arts roll with the final damage (damage rating + Outcome) of his attack as the difficulty. If you make this roll, you are not affected by that attack. Attacks that inflict no damage cannot be deflected. Extended StrikeFu: X, Shot: 3 Attack an opponent bare-handed from a distance by focusing your Fu into a strike. The range of your strike is equal to your Fu rating in meters times the number of Fu points you spend (Fu · X meters). Damage is normal for the type of attack. You still suffer a range penalty of -2per ten meters. No-StrikeFu: 4, Shot: 0 You may do damage to an opponent with the slightest of movements, wounding them even as you defend yourself from their attack. Use this power when an opponent unsuccessfully attacks you in hand-to-hand combat. He immediately takes damage as if you had struck him, apply his negative outcome as positive outcome on your attack. Damage is your Fu rating (not points). Activate this power when your opponent attacks, after he makes his task check. Example: Chou, with an AV of 15, is fighting Lin, with a DV of 15. Chou attacks and ends up with an Action Result of 13. Chou decides to use No-Strike. Chou takes damage equal to Lin's Fu +2, 2 being the difference between Chou's Action Result of 13 and the difficulty, which is 15. Shield of Pure SoulFu: X, Shot: 1 Create a protective sphere of Fu energy around you. Gain an armor bonus equal to X, where X is the amount of Fu you elect to spend. This bonus lasts until the end of the Sequence. There is no Agility penalty for using this power. Attacks which are absorbed by Shield of Pure Soul are actually deflected away without ever touching you.
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