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Path of the Empty Bottle
You have mastered the esoteric art of fighting drunkenly. This makes your movements very distracting and hard to anticipate. You need not actually be drunk to use this path, but it certainly helps. This path is often considered frivolous, and practitioners may be derided as drunks or wastrels, but in battle it can be very powerful indeed. Characters who know schticks from this path can fight while drunk, ignore the alcohol impairments to their Martial Arts skill. All other skills are impaired normally. Drunken StanceFu: 1, Shot: 1 You weave and trip drunkenly about for the rest of the Sequence. Your opponent must make a Perception check in order to attack you: making this check uses up one of your opponent's shots. The Difficulty of the Perception check equals your intoxication impairment level. If you are sober, there is no check, but it still costs a shot. You are also a master of the ancient and esoteric art of speed-drinking. You call consume a serving of alcohol per shot (no Fu cost). The alcohol hits your bloodstream immediately, taking full effect on you as soon as you chug it down, ignoring your normal Constitution buffer. Drunken FistFu: X, Shot: 3 Strike an opponent, subtracting X (an amount of Fu you elect to spend) from his Dodge Action Value for your Martial Arts check. Wily StuporFu: X, Shot: 1 Add 2X (twice the amount of Fu you elect to spend) to your Toughness when a successful attack is made against you. Using Wily Stupor is an Active Defensive. Aberrant SpasmFu: 3, Shot: 1 This is the fu schtick of the same name, Feng Shui, p101. Duck and weave unpredictably in combat as an Active Defensive. Simultaneously with your opponent's attack check (Guns, Martial Arts, Sorcery, whatever), make one of your own and select any character within 3 meters as the possible target of his attack. Your Difficulty is your opponent's Action Result or the new target's Dodge value, whichever is higher. If you make it, the new target suffers Damage equal to your Outcome plus the damage rating of your opponent's weapon, while you escape unharmed. Drunken DragonBy Unknown Fu: X Shot: 1 Spray flaming alcohol to a range of X meters for a base 10 points of fire damage. You must consume alcohol that is sufficiently concentrated to be flammable immediately before this; since you already know Speed Drinking, a single shot is long enough to get one serving ready to burn. The flame is ignited by your energetic chi; no match is required.
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