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Path of the Earth Mother
This is a path of the soil, of rock. It relies little on movement, instead letting the fighter stand rigid and motionless, making every move the opponent makes a painful and distracting experience. Earth StanceFu: 1, Shot: 0 You harden yourself against attacks by focusing your chi and balance. You increase your effective Toughness (and thus Armor Value) by +3 for the current shot. It does not apply against attacks directed at some attribute other than Toughness. Doom HammerFu: 3, Shot: 3 Use your entire body as a weapon, battering your enemy down with your mass and power. A foe hit by this dreaded attack takes damage equal to twice your Strength, but he gets to subtract twice his Toughness from the damage. If he takes any damage, he also loses a number of shots equal to the Wound Points taken as he drags his battered body out of the dirt. Doom Hammer cannot be used with the Strength gained from Wing of the Crane. Maka WaraFu: 1, Shot: 0 Your body is hard as stone, and anyone striking you is up for a jarring shock. It is much less effective against strong and well-armed opponents. Use this power as you are hit in close combat. The attacker takes damage equal to your Toughness minus the number of Wound Points he inflicted on you. If you use toughness-enhancing techniques along with Maka Wara, the damage you inflict will increase. Does not work against a flexible weapon or grappling technique. Serenity of StoneFu: 2, Shot: 1 For the rest of the sequence, you ignore any wound penalties. Heaven CannonFu: 3, Shot: 3 Strike an opponent bare-handed: if successful, the opponent is thrown a number of meters equal to the Wound Points inflicted in the direction of your choice. A target that is thrown loses one shot for each meter he is hurled while regaining his bearings. RootFu: 1, Shot: 1 As a defensive action, you root yourself to the ground for the current shot. Any attack or stunt designated to move or throw you automatically fails, with no effect whatsoever, including the blasts Wave and Slippery Slime. You cannot lose shots from interaction when rooted in this way. Attacks enhanced by movement, such as Flying Sword or the animal schtick Plummet, gain no bonus against you. TremorFu: 4, Shot: X This is a special attack where you use your body as a weapon. You can either do this as a full bashing attack, taking your time to build up power and with considerable punch and recovery. But it can also be a slight twist of your body, a lightning-quick tremor to surprise a foe. You can spend one or more shots on this attack. You get to add twice the number of shots you spent to your Strength to determine the damage of the strike (Strength +2*X). Tremor can be used with full effect while grappled or held, specifically against the Talon of the Crane and Beak of the Crane Fu powers. Humility of the SoilFu: 3, Shot: 1 Brace yourself while touching the ground or against some other solid surface such as a concrete wall. You use the strength of the earth as a shield against a single attack, letting it take most of the damage. Substitute your Martial Arts AV for your Toughness. This is a defensive maneuver, and not cumulative with Earth Stance, but does work with Maka Wara. Gaia's GiftFu: 3, Shot: 1 Make a Constitution roll while touching the ground. You regain a number of Wound Points equal to the result. You can only do this once per sequence in a fight and once between each fight.
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