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Path of the Weapon Master
This is not a proper Fu path at all, but a training pattern for characters who truly wish to master melee weapons. The feel of these maneuvers are more 'western' than oriental, and the maneuvers detailed here can be used by anyone, even if they lack a Martial Arts skill of 12 or a Fu attribute.
The premise is that each weapon is capable of a number of maneuvers, but you must spend a Fu Schtick mastering the weapon before these maneuvers can be used. Each weapon must be mastered separately. Below is a long list of melee weapons and the maneuvers they can do, while the maneuvers themselves are described in a separate section.
Of course, you can still use a weapon, even if you haven't mastered it. But then you can only do basic attacks with it. Maneuvers in boldface can be performed even by characters who have not mastered the weapon in question.
It is possible to design custom variant weapons with extra Weapon Master Maneuvers, by getting the Game Master's approval and paying an Item schtick for each maneuver.
Swords | Off-Hand | Pole Arms | Ax/Mace | Flexible | Special | Throwing
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Swords and Daggers |
Hands |
|
Conceal |
Damage |
Tech |
|
Maneuvers |
Dagger |
1 hand |
|
Pocket |
+2 |
Ancient |
|
Close, Impale, Throw |
|
Dirk |
1 hand |
|
Jacket |
+2 |
Blacksmith |
|
Close, Impale, Beak |
Short Sword |
1 hand |
|
Jacket |
+3 |
Blacksmith |
|
Charge, Impale, Close |
Broadsword |
1 hand |
|
Trenchcoat |
+4 |
Blacksmith |
|
Charge, Impale, Great Blow |
Scimitar |
1 hand |
|
Trenchcoat |
+4 |
Blacksmith |
|
Charge, Swipe, Great Blow |
Great Sword |
2 hands |
|
Unconcealable |
+5 |
Blacksmith |
|
Swipe, Great Blow |
|
Smallsword |
1 hand |
|
Jacket |
+3 |
Clockwork |
|
Impale, Parry, Riposte |
Longsword |
1 hand |
|
Trenchcoat |
+4 |
Clockwork |
|
Impale, Charge, Riposte |
Saber |
1 hand |
|
Trenchcoat |
+4 |
Clockwork |
|
Charge, Swipe, Parry |
Zweihander |
2 hands |
|
Unconcealable |
+4 |
Clockwork |
|
Riposte, Great Blow, Disarm |
Katana |
1 hand |
|
Trenchcoat |
+4 |
Clockwork |
|
Charge, Draw, Great Blow |
Wakisashi |
1 hand |
|
Jacket |
+3 |
Clockwork |
|
Draw, Impale, Close |
No-Dachi |
2 hands |
|
Unconcealable |
+5 |
Clockwork |
|
Charge, Swipe, Great Blow |
|
Off-Hand Weapons |
Hands |
|
Conceal |
Damage |
Tech |
|
Maneuvers |
Small Shield |
offhand |
|
Trenchcoat |
+2 |
Ancient |
|
Parry, Unbalance |
Large Shield |
offhand |
|
Unconcealable |
+1 |
Ancient |
|
Block, Entangle, Charge |
Off-hand Club |
offhand |
|
Trenchcoat |
+2 |
Ancient |
|
Lock |
Off-Hand Ax |
offhand |
|
Trenchcoat |
+3 |
Ancient |
|
Lock |
|
Off-Hand Dirk |
offhand |
|
Jacket |
+2 |
Blacksmith |
|
Lock, Impale, Beak |
Off-Hand Sword |
offhand |
|
Jacket |
+3 |
Blacksmith |
|
Lock, Impale |
|
Swordbreaker |
offhand |
|
Jacket |
+2 |
Clockwork |
|
Lock, Disarm, Beak, Impale |
|
Pole Arms |
Hands |
|
Conceal |
Damage |
Tech |
|
Maneuvers |
Quarterstaff |
2 hands |
|
Unconcealable |
+2 |
Ancient |
|
Parry, Great Blow, Butt Strike |
Spear |
1 hand |
|
Unconcealable |
+3 |
Ancient |
|
Impale, Throw, Great Blow, Butt Strike |
Great Spear |
2 hands |
|
Unconcealable |
+3 |
Ancient |
|
Receive, Reach, Impale |
|
Trident |
1 hand |
|
Unconcealable |
+3 |
Blacksmith |
|
Disarm, Parry, Great Blow |
Lance |
1 hand |
|
Unconcealable |
+4 |
Blacksmith |
|
Set to Charge, Charge, Impale |
|
Man Catcher |
2 hands |
|
Unconcealable |
+1 |
Clockwork |
|
Reach, Entangle |
Halberd |
2 hands |
|
Unconcealable |
+4 |
Clockwork |
|
Disarm, Parry, Beak, Butt Strike |
Naginata |
2 hands |
|
Unconcealable |
+4 |
Clockwork |
|
Reach, Swipe, Great Blow, Butt Strike |
|
Ax/Mace |
Hands |
|
Conceal |
Damage |
Tech |
|
Maneuvers |
Club |
1 hand |
|
Jacket |
+3 |
Ancient |
|
Parry, Charge, Throw |
Mace |
1 hand |
|
Trenchcoat |
+4 |
Ancient |
|
Bash, Beak, Great Blow |
Maul |
2 hands |
|
Unconcealable |
+5 |
Ancient |
|
Bash, Beak, Great Blow |
Hand Ax |
1 hand |
|
Jacket |
+3 |
Ancient |
|
Charge, Bash, Throw, Great Blow |
Battle Ax |
1 hand |
|
Trenchcoat |
+4 |
Ancient |
|
Charge, Bash, Great Blow |
Great Ax |
2 hands |
|
Unconcealable |
+5 |
Ancient |
|
Throw, Bash, Great Blow |
|
Flexible Weapons |
Hands |
|
Conceal |
Damage |
Tech |
|
Maneuvers |
Lariat |
1 hand |
|
Jacket |
+0 |
Ancient |
|
Charge, Disarm, Entangle, Throw, Retrieve, Set to Charge |
String |
1 hand |
|
Pocket |
+1 |
Ancient |
|
Reach, Disarm, Retrieve, Entangle, Throw, Great Blow |
Nunchaka |
1 hand |
|
Jacket |
+1 |
Ancient |
|
Precision, Great Blow |
Grappling hook |
1 hand |
|
Jacket |
+2 |
Ancient |
|
Reach, Entangle, Throw, Great Blow |
Whip |
1 hand |
|
Jacket |
+2 |
Ancient |
|
Disarm, Reach, Unbalance, Entangle, Great Blow |
Chain |
1 hand |
|
Trenchcoat |
+3 |
Ancient |
|
Reach, Entangle, Great Blow |
Flail |
1 hand |
|
Trenchcoat |
+4 |
Ancient |
|
Great Blow, Deceptive |
|
Special Weapons |
Hands |
|
Conceal |
Damage |
Tech |
|
Maneuvers |
Garrote |
2 hands |
|
Negligible |
+0 |
Ancient |
|
Precision, Close, Unbalance |
Net |
1 hand |
|
Trenchcoat |
+0 |
Ancient |
|
Entangle, Throw, Deceptive |
Tiger Claws |
1 hand |
|
Pocket |
+2 |
Ancient |
|
Close |
Gauntlet |
1 hand |
|
Jacket |
+2 |
Ancient |
|
Unbalance |
Rock |
1 hand |
|
Pocket |
+2 |
Ancient |
|
Throw, Great Blow |
Sap |
1 hand |
|
Negligible |
+2 |
Ancient |
|
Unbalance, Throw |
Cestus |
1 hand |
|
Jacket |
+3 |
Ancient |
|
Unbalance |
|
Punch Dagger |
1 hand |
|
Jacket |
+4 |
Blacksmith |
|
Beak |
|
Throwing Weapons |
Hands |
|
Conceal |
Damage |
Tech |
|
Maneuvers |
Bola |
1 hand |
|
Jacket |
+0 |
Ancient |
|
Throw, Entangle |
Dart |
1 hand |
|
Jacket |
+3 |
Ancient |
|
Throw |
|
Shuriken |
1 hand |
|
Negligible |
+2 |
Blacksmith |
|
Throw |
Sha-Ken |
1 hand |
|
Pocket |
+2 |
Blacksmith |
|
Throw, Deceptive |
Shakram |
1 hand |
|
Trenchcoat |
+3 |
Blacksmith |
|
Throw, Retrieve, Disarm |
Boomerang |
1 hand |
|
Trenchcoat |
+3 |
Blacksmith |
|
Throw, Retrieve, Deceptive |
Mongwanga |
1 hand |
|
Trenchcoat |
+4 |
Blacksmith |
|
Throw, Great Blow |
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Throwing Weapons cannot be used in normal melee combat, they can only be thrown. |
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Swords | Off-Hand | Pole Arms | Ax/Mace | Flexible | Special | Throwing
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