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Path of the Shooting Star


This path is focused on ranged attacks; throwing steel like stars falling from heaven. It is unmatched among ranged attacks in speed and power.

Throwing attacks suffer a range penalty of -1 per ten full meters of range.

Lucky Star

Fu: 0, Shot: 0

This schtick allows you to have an array of throwing weapons, who all count as your signature weapon. You can pick a certain type and design of throwing weapon as a signature weapon. With any weapon of this type and design, you do +3 damage. You never run out of weapons of this type, though they can temporarily be taken away from you. You often leave some behind, perhaps even as an ego signature.

Starfall

Fu: 1, Shot: 1

You can make a throwing weapons attack using only a single shot to do so.

Storm of Blades

Fu: X, Shot: 3

Draw and hurl X missile weapons. Either attack X targets at no penalty, or attack a single target with +X to your Action Value.

Perfect Balance

Fu: 2, Shot: 1

Pick up a mundane object and attune to it, so that you can use it as a throwing or melee weapon. This can include pencils, sticks, paper clips and credit cards. The object will now do Fu +2 damage, and can be thrown, until you let go of it. You can have a number of such weapons equal to your Fu attribute (not unused Fu points) at any one time. Not cumulative with Lucky Star.

Dance of Steel

Fu: 3, Shot: 3

You can throw a weapon around corners to strike opponents you cannot even see, as long as you know they are there. There are no penalties to such a shot.

Shooting Star

Fu: X, Shot: 1

A weapon you hold will glow with a visible chi aura until it hits a target or until the end of the Sequence. When the weapon hits a target, it explodes, doing 2X additional damage to those who touch it.


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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update 99-05-29.