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Gate
Gate causes discontinuities in Euclidean space, warping dimensions to allow instantaneous passage to other places. Gate backlash result indicates a random teleport. Your final location is up to the sadistic gamemaster, who will usually try as well as he can to be ingeniously sadistic. Did I mention that your gear might also be lost in transit? The difficulty of Gate Sorcery depends on the distances to be bridged, according to the following table. The power of various Gate effects will be mentioned in the effect descriptions, below. Note that certain power ratings can reach into or even through the netherworld to other junctures. It is generally not possible to tunnel to a juncture that is not currently open. Teleportation is "noisy", it has spectacular side effects and anyone with a Magic attribute near a teleport site will feel that something special has happened.
Gate EffectsCombat TeleportYou teleport to a spot very close by, no more than your Magic meters away, and not across any difficult-to-cross barriers (use Line of Sight Teleport for that). The effect is a combination of defense and combat positioning effect. When you use this effect, you disappear until your next shot comes up. You can do this as a 3-shot defensive action, giving you an active dodge value of Sorcery +5. Once you do appear, opponents are mildly surprised (unless the have some kind of spatial or extra-dimensional sense) and you get a +3 bonus on your first action after the teleport. Teleporting this way costs a Magic point. Line of Sight TeleportYou can teleport to a spot nearby. It looks real cool because you disappear in a puff of smoke (or a flash of light, whatever you want). You must be able to see something of your destination, but you may ignore any intervening pits, transparent barriers, people etc. The difficulty of this check is 5, with penalties for cover and range (FS p. 277). A failed teleport causes backlash. Teleporting costs a Magic point. Madrazgul the Magnificent is trying to teleport behind a nearby couch. The difficulty is ten, plus the couch 90% covers the area behind it. This increased the difficulty by 6, to 11. Long Distance TeleportYou can teleport yourself and a small group of willing passengers over long distances. You have to pay a number of Magic points equal to the power of the teleport (see above), plus one more if you want to take passengers (no more than you Magic attribute). Halve the cost if you teleport from one Feng Shui site to another. You can only teleport to sites you know of. Any failed teleport is considered a backlash.
Be careful; teleportation may often disrupt a story, with appropriate penalties. Long distance teleporting is a ten shot action if you try it during combat, and you hang around until all those ten shots expire. You and your passengers suffer impairment and disorientation for some minutes after arriving. Hot teleports are not recommended. GatesGates are arrangements of objects or lines in peculiar patterns, whose angles are non-Euclidean and madness-inducing. By harmonizing with these patterns, the gate can be activated, transporting the user to another, linked gate far away. A gate is as permanent as the substance it is made of; as long as the geometrical figures exist, anyone with a Magic attribute can activate the gate. Certain gates can have other effects as well, changing those transported into a form suitable for survival in the new environment, for example. Other gates lead to the Netherworld. These effects are best left to the gamemaster. Gate Creation Gates have a power rating, an indication of how far they go. In order to create a gate, the creator must have a Magic rating equal to the power rating. The Divination effect Astral Sight, the Creature Power Sense Chi, Spatial Sense and similar effects can also sense gates. Using a Gate Extradimensional SpaceYou can create small extradimensional spaces, either to store things in or to hide away. The basic extradimensional space lasta a a number of minutes equal to your magic atribute, and can hold a number of small objects equal to your Magic attribute. It is immobile, and can only e accessed from one point in space. This effect can be improved by spending Magic points, one for each improvement.
Spatial SenseDistance is an illusion; it cannot restrict your perceptions. Touch the Web Space Probe: Finding Gates Remote Sense Starfox | Home | T3 | Sorcery |
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