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Channeling
Channeling is divine magic in it's purest form - through direct divine intervention, you manifest miraculous powers in this world. It works only in worlds with very powerful and active gods. Every channeler must have a patron, a divinity, spirit, demon, pantheon or other sentient force with an objective for the channeler to serve. Different patrons grant different powers and set up different limitations - and the channeler has no choice but to serve to the best of his abilities. Channeling is rather primitive magic, in that you need not be refined or educated to practice it. Channelers tend to be very powerful sorcerers - direct divine support will do that for you - but know next to nothing about anything else. Examples and ReferencesOld testament, new testament, stories of saints, some DnD clerics. Limitations
Common Schticks
SummonablesAngels or other spirit servants of the patron Starfox | Home | T3 | Sorcery | Traditions | |
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