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Incarnation


Incarnation are an esoteric magic traditions that works through incarnating supernatural entities within themselves or in others. By opening up their bodies to the spirits, the incarnators gives himself supernatural abilities of all kinds.

Incarnation is a dangerous type of magic, and the sorcerer often risks coming under the sway of the forces he tries to use.

Note that incarnators are rarely actually possessed in game terms. They allow spirits to manifest through them, which gives them the ability to work sorcery and causes echoes as the spirits try to resist. But they maintain their own free will in most matters. Of course, there are always backlashes and exceptional situations.

Examples and References

Voodoo, Aztec magic.

Limitations

Echoes Lack of control is one of the basics of Incarnation; you are pleading to use the power of supernatural creatures, and in return they get to act in the material world through you as a medium. These spirits will not only do what you want them to do, but also other things that they want to do. Sometimes they actually go out of their way to harm you.
Manifestation All incarnation magic must manifest through your body or through the body of another that you open up to the power of the spirits. Free-standing effects are impossible.

Common Schticks

  • Divination
  • Polymorphism - almost all incarnators know this schtick
  • Summoning - though you cannot call beings to manifest in their own form without first possessing someone.

Rare or prohibited Schticks

  • Conjuration
  • Flame
  • Fertility
  • Forces
  • Ice
  • Sand
  • Sea
  • Weather
  • Wind

Summonables

Incarnators can summon any spirit the can get a link to, but must summon these spirits in living hosts..


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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Fri, Jun 21, 2002.