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Path of the Healthy Tiger
This is the path of the tiger's fury and the tiger's power. It is divided into several branches. The first branch is the healing tiger, the wise guardian and potent healer. The second path is the vengeful tiger, the warrior who scorns his opponents and punishes any attack against himself. The third part is the ferocious tiger, often studied independently as the Path of the Pouncing Panther. It concentrates on wild ferocity and a never-ending series of strikes.
Flow RestorationFu: 0, Shot: 1 Release a subject affected by the Fu power Point Blockage from paralysis as well as other forms of paralysis or chi-flow impairment that affects the body, such as the Blast effects Paralysis or Soul Twist. You must be able to touch subject. Corners of the MouthFu: 0, Shot: 1 Make a wisecrack, quotation or other wise remark. A target within Fu meters (this can be yourself) gains 1 Fu point. Excess Fu points fade at the end of the sequence. This can be done at any time, even out of sequence. A particular character can only receive extra Fu from one master's use of Corners of the Mouth in one sequence; several masters' Fu only cause confusion. Targets may refuse the extra Fu. Healing ChiFu: X, Shot: 3 Transfer chi and life force to another by touch. Patient recovers Wound Points equal to the Fu points you spend. You can only do this during a fight, but it does not prevent further healing. If used between fights, you can restore Wound points equal to a Martial Arts roll in a way similar to the Healing sorcery schtick, this counts as supernatural healing. You can only heal yourself between fights. See the Healing & Health rules. Point BlockageFu: 5, Shot: 3 Strike an opponent in unarmed combat in such a manner as to block the flow of chi through his body and paralyze him. You must make a successful Martial Arts check. Compare your Fu plus the Outcome to the target's Willpower. Each point of superiority cause the target the loss of one shot from his shot counter. If the loss matches the target's greatest Chi attribute, he is paralyzed. The victim retains all of his senses while paralyzed. If attacked he breaks the paralysis, but may only use his Agility for Dodge. If a supposed friend makes that first attack, his Dodge is zero because of surprise. At the end of each sequence of paralysis, he may make a Willpower roll against your Fu to break free. Against a helpless foe, you can apply Point Blockage to keep them paralyzed for a long time, taking them prisoner. ShadowfistFu: 8, Shot: 3 Strike an opponent barehanded. You must make a successful Martial Arts check. Add the Outcome to your Fu and subtract the target's Chi. Opponent's Fortune, Fu and Magic are each reduced by this value for the rest of the session. Any points spent by the victim are assumed to come from those lost, so his new Chi values becomes the upper limit on remaining Fu, Magic and Fortune points. Claw of the TigerFu: 1, Shot: 3 Strike an opponent barehanded; damage value for the strike is your Strength +3. If you make a counterattack as allowed by Tiger Stance, Unyielding Tiger Stance or Vengeance of the Tiger, you can use Claw of the Tiger for this counterattack with no additional Fu cost. Tiger StanceFu: 1, Shot: 0 Immediately after you are damaged by an opponent in hand-to-hand combat, you may launch a free Martial Arts attack on that opponent. This has no effect on your current Shot. You cannot counterattack against a counterattack, but you can use Claw of the Tiger for a counterattack with no extra Fu cost. Unyielding Tiger StanceFu: 2, Shot: 0 When you are attacked in hand-to-hand combat, you may respond with a simultaneous Martial Arts attack. This has no effect on your current Shot. You cannot counterattack against a counterattack, but you can use Claw of the Tiger for a counterattack with no extra Fu cost. Vengeance of the TigerFu: 4, Shot: 3 When you are wounded in hand-to-hand combat, you may immediately launch a Martial Arts counterattack against the opponent who just wounded you, using any Wound Points you suffer from that one attack (after reduction for Toughness) as a bonus to your Action Value. You cannot counterattack against a counterattack, but can use Claw of the Tiger for a counterattack with no extra Fu cost. Storm of the TigerFu: X, Shot: 0 X is any amount of Fu you elect to spend. Add X twice to the Damage of a bare-handed strike. X may not be higher than your attack Outcome. Path of the Pouncing PantherThe schticks below are a part of the Path of the Healthy Tiger, but are often considered a path of their own, along with the prerequisite, Claw of the Tiger. Claw FrenzyFu: 1, Shot: 0 This is a variant Claw of the Tiger with no shot cost. Immediately after using Claw of the Tiger, you can make an extra Claw Frenzy attack against the same opponent with no shot cost. You make this attack with your secondary hand, and like Claw of the Tiger, it must be a barehanded attack, which will do Strength +3 damage. Beast RollFu: 5, Shot: 3 Roll along the ground in a straight line up to your normal Move. If you move into a solid obstacle, like a wall, pillar or an opponent you hit but fail to knock back, you may bounce of it and change direction for the remainder of your Move. Bash anyone along this path with a damage value of Strength, and they are also thrown aside by the force of the impact a number of meters equal to the number of Wound Points taken. A target that is thrown loses one shot for each meter he is hurled while regaining his bearings. Tiger RakeFu: 2, Shot: 0 This is a continuation of the Claw of the Tiger - Claw Frenzy combination. Immediately after you launch a Claw Frenzy, you may rake with both feet for a combined damage of Strength +5.
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