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Wizardry
Wizardry is the magic of numbers, ideas and philosophy. Wizards observe "ideal forms" in astral space, and then use their magic to bring those shapes into reality. This is based on the philosophy of Plato, so wizardry is sometimes known as Platonic Magic. Wizardry is not very practical. Wizards see correspondences between the natural and supernatural worlds in numbers, relative positions and geometrical figures, not in simple things like for or the elements. They are easily able to overcome limitations such as space and time, but have a hard time manipulating physical reality. There are many sub-branches of wizardry. Some are significant enough to count as magic traditions in their own right, such as astrology, naming magic and mysticism. Others approach these other traditions, but remain wizardly in nature and limitations. Examples and References
Wizards from Earthdawn and Hermetic magicians from Mage or Shadowrun. Limitations
Common Schticks
Rare or prohibited Schticks
SummonablesClassical supernatural creatures, such as demons, devils and virtues. Starfox | Home | T3 | Sorcery | Traditions | |
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