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Skillsoft Socket


A rack for plugging in skillsofts, programs and processors that allow the use of skills. These small plug-ins allow you to handle almost any situation that might arise during a scenario.

  • You can plug-in a number of skillsofts equal to the number of picks you have in this schtick during each session.
  • Skillsoft sockets cannot substitute for physical skills, such as Guns or Martial Arts or the physical aspects of Intrusion.
  • Nor can they substitute for mystic skills, such as Shaping, Sorcery, Creature Powers or Arcanowave.
  • Only a specific application of each skill is covered; one type of vehicle, equipment or cultual situation.
  • A skillsoft only runns for a single scene or fight.

Under these limitations, skillsofts allow you to use a chipped skill at your highest skill value.

Skillsofts are also great for learning how to use new and unfamiliar gear or adapt to new situations. If you have a Skillsoft Socket and can get hold of the appropriate 'soft, you can instantly master new languages or unfamiliar applications of skills you already have, thus negating the first time penalties for skills in hi-tech environments. This does not count against your limit of chipped skills per session.

You cannot use Animal, Race or Fu schticks with Hardwired skills. You cannot use a Skillsoft Socket along with any Chi-based abilities. Fortune, Fu or Magic points or skills cannot be chipped or used to enhance chipped abilities.

You can normally be assumed to have skillsofts for any applicable skill or situation in cybernetic junctures, but as the situation changes, your 'softs will become obsolete and may begin at less than optimum value. It is basically impossible to find a 'soft for using roman siege engines and such.

Note that if you also have Skill Wires, these schticks combine.


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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Monday, November 04, 2002.