Starfox | Home | T3 | Fu

Path of the Wiry Master

By: Anthony Botz, original available at The Dragon's Decor


This path is Based on Thin-Fu. It is a powerful martial art that leans to the defensive, as long as you are one step ahead of your opponent you are nearly assured victory. All bonuses based on relative Body assume yours is the lower Body attribute; otherwise there is no bonus.

Thin Stance

Fu: 1, Shot: 0

By Turning your body sideways when facing an opponent you reduce the available target area. Performing this action provides you with a bonus to your dodge against one specific opponent of three plus the difference between your opponent's Strength attribute and your Toughness attribute. This is a defensive action.

Thin Strike

Fu: 2, Shot: 3

In comparison to the fellow Thin-Fu students you trained with most people are massive and easy for your trained hands to strike. Make a Martial Arts attack with a bonus to your Action Value equal to the difference between your opponent's Toughness rating and your Strength Rating.

Really Fast

Fu: X, Shot: 0

With increased mastery comes increased thinness and increased power. By using this power, you can reduce your Strength, Toughness and Constitution by X (the amount of Fu you spend) while increasing your Move and Speed by the same amount. If your Body is lowered to zero, you become paper-thin and can reduce your yourself to near-invisibility by turning your thin side towards an observer. Your Body cannot go below zero; you can still increase Speed and Move further, by spending additional Fu.

For each discipline of the Path of the Wiry Master, you may reduce your Body by one; hence the maximum value of X is your number of Wiry Master Fu schticks. Because it affects Speed (and thus initiative), you use this power at the beginning of the Sequence, just before rolling for initiative. It lasts for the rest of the sequence.

Float on the Wind

Fu: 2, Shot: 1

   Body    Jump
5 Move
4 Move •2
3 Move •3
2 Move •4
1 Move •5
0 Move •6
  
You are able to catch updrafts that are capable of slowing the decent of your unnaturally light frame. If you fall, jump or are thrown from a high place you may activate Float on the Wind to land safely. It takes about 1 shots per 3 stories or 10 meters of fall, during that time you cannot perform any other actions.

Float on the Wind may also be used to make extremely long jumps. The maximum distance you can leap goes up by one multiple for each point your Body rating is below 5. This is not a slow-motion action, you are still moving forward at high speed, your abilities just slow your decent to allow for further distance. This is treated as normal movement and you may still passively or actively dodge until you land. This power does not include High jumps, for that see Prodigious Leap in The Path of the Leaping Storm.

No Cushion

Fu: 1, Shot: 0

Your body may lack the defensive cushions that reduce damage from incoming attacks, but this also exposes your hard skeletal structure and anyone striking you bare handed will feel it almost as bad as you do. A bare handed attacker who just hit you receives damage equal to his Strength minus your Toughness minus the Outcome of his attack.


Starfox | Home | T3 | Fu
Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Fri, May 26, 2000.