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Path of the Laughing Monkey
A very acrobatic, unpredictable style relying on rolls and flips. It looks very strange, even funny, and lacks every last shred of dignity. Monkey RollFu: 1, Shot: 1 Dodge by rolling along the ground under most attacks. You make a normal Move, even through a tight formation of enemies or obstacles. You can even roll up walls or trees. After you have been damaged by an attack, you can use Monkey Roll to roll with the punch to reduce the damage. Make a Move in the direction of the attack. Naturally, you opponent decides upon the direction of his attack, but he may not realize the significance before you do the Monkey Roll. Then halve the number of Wound points taken from the attack (round Wound Points in the attack's favor). If the attack is a throw or causes knockdown, such as Monkey Toss or Beast Roll, that movement is considered part of the movement for Flying Monkey, and you continue to move in the same direction. As long as the enforced movement does not exceed your Move, you don't lose any shots because of it. Monkey TossFu: 3, Shot: 3 Grab an opponent and roll along the ground with him, finally tossing him away. This is a Martial Arts attack that does damage equal to your Strength, soaked by his Strength. If you do any damage at all, you can make an additional normal Move, and take your opponent along for the ride. You then let go and throw him a number of meters equal to the Wound Points inflicted in a direction of your choice. A target that is thrown loses one shot for each meter he is hurled while regaining his bearings. Monkey's DanceFu: Special, Shot: 1 Just after you fail to do a stunt, such as a leap, attack or other dangerous action, spend a shot displaying anger, frustration, disappointment, pain or just making a fool of yourself, and recover 3 Fu points. You cannot go over your normal maximum Fu points in this way. You do this out of sequence, right after the failed maneuver. You cannot do almost-impossible stunts or shave off shots when using Monkey's Dance; only serious attempts to do something important count). The very name of this maneuver is a taunt against the more formal styles, with precise stances and stuff. It's pronunciation varies somewhere between the proper name and Monkey Stance. King MonkeyFu: 3, Shot: 3 You do a series of confusing and distracting moves, taunts, shrieks and poses. This gives you a +3 bonus on your Martial Arts actions for the remainder of the sequence, or until you are next hit by an attack. This bonus applies to all stunts, including attacks and defences. The GM may also allow this bonus to apply to any attempt to bluff, overawe or strike a pose. You cannot benefit from several uses of King Monkey simultaneously. You cannot maintain King Monkey from sequence to sequence.
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