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Trick Shot


You are good at hitting small targets and precise locations. Whenever the difficulty of the shot is determined by the size of the target, halve the difficulty. You suffer no negative modifiers for stunts that require you to shoot at very small targets; you can shoot a pistol out of the hands of a gunman, or a thrown knife zipping through the air, for example. The last feature allows you to actively defend others as a 1-shot stunt against melee and thrown attacks.

Think of this as a kind of limited telekinesis; if a task can be accomplished with a push or knock in the right direction, you can do the task as a gun stunt. Pushing buttons, switching levers, cutting ropes, cutting that trigger wire that disarms the bomb or sending messages by punching them out with bullets in plaster; all are simple tasks for you. Even if such a task would ordinarily use some other skill (such as the bomb wire, above), you can still use your Guns skill. But tasks requiring complex manipulation (unscrewing the lid on a barrel) is still out of your realm.

Another stunt possible with this schtick is bouncing bullets. You can ricochet a bullet to go around a corner. Each bounce and the final target counts as one target in a multi-target stunt, so one bounce would be -2, two bounces -3 and so on. If your targets are wearing hard armor or you do something like bounce the bullets off their rifles while disarming them, you can even bounce a single shot between several targets rather than off walls. You can thus target people without actually pointing your gun at them. Great for the Oswalds and Robocops among us.

The ability to bounce bullets becomes really powerful when combined with Zen Marksmanship, so you can target people out of your line of sight. You still cannot ignore any cover in the path of the bullet, though. That takes a triple combo; Trick Shot, Eagle Eye and Zen Marksmanship.

This schtick never works with any kind of area attack.


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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Sat, Aug 12, 2000.