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Path of the Clever Eye


The Fox's Retreat

Fu: 1, Shot: 1

Add +5 to your Dodge value. Counts as a defensive action.

Eyes of the Fox

Fu: 1, Shot: 1

Study a character in combat: the GM must tell you the numerical value of one of the character's attributes, skills, or current point totals. You choose which one.

Laughter of the Fox

Fu: 1, Shot: 3

Make a Martial Arts check: if successful you grab a weapon from the hands of an opponent. Difficulty is Opponent's Dodge or active parry value. Until end of Sequence all attacks made by you with this weapon against this opponent gain a +3 Action Value bonus.

Vengeance of the Fox

Fu: 2, Shot: 0

When you are hit by an opponent in hand-to-hand combat you may make a Martial Arts attack check. If successful, the opponent is thrown a number of meters equal to the Outcome of the attack in the direction of your choice. Opponent suffers Damage equal to his Strength + the Outcome. You cannot counterattack against a counterattack.

A target that is thrown loses one shot for each meter he is hurled while regaining his bearings.

Luck of the Fox

Fu: 2, Shot: 1

Execute a maneuver that draws chi energy from the world around you. You get an extra fortune point, that you must spend during the current sequence. Does only work in combat or action scenes, where initiative is relevant.

Contract of the Fox

Fu: 8, Shot: 0

Use immediately after Initiative is rolled. You have a first shot equal to the highest first shot rolled.


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Copyright © 1998 and onwards, Carl Cramér. Page downloaded times. Last update Saturday, September 13, 2003.