Starfox'sWings of Honor

Bailout

An optional rule on bailouts, designed to increase character survivability in a role-playing environment. It is really quite unrealistic, as bigger pilots have a harder time bailing out, and thus Constitution is not really a bonus when ejecting.

For each point the bailout roll is failed by, the pilot takes one wound. This works just like Pilot/Gunner hits, see Rules, p 40. Even a successful bailout inflicts one wound.

It normally takes a week to recover from each Constitution point lost. In the roleplaying game, a character that reaches zero Constitution does not die immediately, but in the boardgame, he is out of the game. He might survive, but he will never fly again.

Parachutes

A pilot that has bailed out is still hanging around the battlefield, suspended by his parachute. It is possible to shoot at downed pilots, though it is considered very unchivalrous. A parachutist does not move, and has a Base Target Number of 10. Of course, it is easier than this to hit the chute [BTN 3], but damage to the chute has little effect unless firing rockets.

A parachutist takes a number of turns to land equal to (12 - Natural Touch skill]. After this time, he has hit the dirt, and is safe from attacking planes. For high-altitude combats, this is how long it takes him to drift out of the combat elevation.

It is possible to pick up a falling pilot, either using a Net Rocket (that can target the chute) or with an open cockpit and a daring stunt. The stunt requires that you stall in the same hex as the parachute, and succeed with a roll. No weapons fire is possible while trying to retrieve a parachutist.

15 Base Target Number
+2 If a single-seat plane
-2 If there is an extra crew member
+2 If pilot stunned
- Pilot Natural Touch Skill


Copyright © 1998 and onwards, Carl Cramér. Last update Sun, Oct 29, 2000.