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Cold Domain


Granted Power: A continous endure elements effect protecting the cleric from cold.

Cold Domain Spells

  1. Chill Touch. Does damage, drains strength.
  2. Chill Metal. Cold metal damages those who touch it.
  3. Sleet Storm. Hampers vision and movement
  4. Ice Storm. Hail deals 5d6 damage in cylinder 40ft. across.
  5. Wall of Ice. Ice plane creates wall with 15 hp + 1/level, or hemisphere can trap creatures inside.
  6. Cone of Cold. 1d6 cold damage/level.
  7. Control Weather.* Changes weather in local area.
  8. Otiluke’s Freezing Sphere. Freezes water or deals cold damage.
  9. Elemental Swarm.* Summons 2d4 Large, 1d4 Huge elementals.

* Cast as a ice/cold spell only.


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Copyright © 1998 and onwards, Carl Cramér. Last update Sunday, January 04, 2004.